Dungeons in Dragons
A small glass vial filled with blessed water
Item Type Ranged Weapon
Damage Type Radiant
Properties Improvised Weapons
As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or Undead, it takes 2d6 radiant damage. A Cleric or Paladin may create holy water by performing a Special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.
A character may also use an action to pour the contents of the vial onto a weapon and on their next turn will deal and additional 2d6 radiant damage, provided the creature is a fiend of undead.